![]() ![]() You cannot just use it randomly while it can leave pixels behind you dont want.īut I help where I'm able too (that for free) it's a hobby, and hobbies are free I hope it will work out with the program you choose to try it out. Have that, if not, nearest neighbor is the best option + sharpness tool.įor the sharpness tool if included is something you need to be carefull with, While GIMP might not have biliniar pr the sharpness option, graphicsgale might Use often with photo's and objects, so there are ways to keep things sharp To make it nicely, but when I make some (if I do), than I would share it with theīut I know Photoshopshop and I use it almost daily, so scaling is something that I ![]() Tilesets from scratch is something which is way harder for me and need to learn how ![]() I hope you consider what they both said and try to learn it yourself, it opens more doors for your I cannot tell that I'm an artist in overal, I make designs and text effect,Įdit tilesets like in my resoursces, original can be much betters and what I makeĪlso goes far behind the tileset RPG MV uses. It is a step towards becoming a better developer to make an awesome game. The important part is this is an even resize as Shadowdragon has said, because if it's not then it's blurry no matter what you do and that's when you have to use different settings and edit yourself.įor Graphicsgale, I think it is under resample in that.Īlso, Avery and Shadowdragon are artists who have contributed a lot of fantastic art to the community here, they both have proved they know what they are talking about and listening to what they have to say will only make you better. On another note, I find resizing in GIMP a bit difficult for a beginner to the program, and I find myself having to try several times trying to get the settings right sometimes, but I also experiment a lot and change all the settings for other things. I don't mind helping, but Avery suggested FREE tools that work well for the job, paint3D is like trying to eat cereal with a fork, I mean it works, but it isn't the right tool for eating cereal. Graphicsgale is a free program as well as GIMP and learning resizing is considered a basic skill, I personally use it a lot. Here I would probably even add some smaller animals (not included in the RTP) as birds or mice.I wanted to say that Avery's suggestion is what is best for you as a developer. Decoration brings a lot of life to your map. Tileset includes: Dungeon floor (+several variants and details, 2 with autotiling capability) Dungeon walls (covering all configurations, plus damaged wall alternates) Pit (autotile capability) Wooden door/Iron bar gate (front/side versions) + archway.If you go in for rocks and rubble, I would recommend to stick to one area of shades and not have brown cliffs and then all kinds of colorful rocks around.So is having irregular and therefore natural shapes and placings.With some shiftmapping this does not take too long and the results are really worth it! If you want shadows on such maps, I recommend you to make an actual tilesheet with the pieces you need (and make the bottom cliffs without any grass or ground while you are on it 3). I do not use the autoshadows on cliffs like these, as the square shadows and the slightly rounded cliffs just don’t work well. Some of these tiles are perfect for this kind of map, as these other smaller rubble tiles that I placed on the path and the broken in wall filled with rubble that I used as decoration in the bottom left of the map here. By adding the Cave_B tiles to your Outside E tab, you get a lot of new tiles without actually doing any edit work. ![]()
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